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Game Master Watery Soup
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Hero Points: So 1, Buzz 2, Grimmylow 3, Kzem 2, Thorn 2
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Beggar So | May 12, 2024, 08:42 pm |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
I'll choose 2 (which will send me to the max of 3).
Also my home PC decided to get the Dying 4 condition last Friday. I forgot Farol was in this game as well as I asked him to please tell the tables I'm in... I'm at work now and I'll be catching up...
GM Watery Soup | May 15, 2024, 09:40 am |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
From other games, I know Beggar So is having some computer issues. I'll move us along if he doesn't post soon.
Beggar So | May 20, 2024, 06:31 am |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
So sorry for that. Slipped my mind.
GM Watery Soup | Jun 3, 2024, 10:55 am |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
Yeah, I apologize, I set this up all wrong. I don't think you guys were supposed to sleep. I think you were just supposed to be awake all night (armored and awake).
Usually, when setting something up, I take the CR as a hint (hounds are 3, bugbear is 2 = 110 XP for Level 3, so adding dim light, most of the party starting asleep and unarmored would make this Severe or Extreme) but I was dumb and thought you were Level 4 (probably a holdover from Malevolence), so it wasn't until I started noting discrepancies in what I thought your ACs were versus your listed ACs that I realized I had your levels wrong.
It's fine. The bugbear was the leader, so knocking him out will send the "minions" running.
Kzem | Jun 4, 2024, 07:19 pm |
Male Orc Thaumaturge - 3 (Hero Points: 1)|HP 45/45|AC 20 (22 Shield)| F +9, R +8, W +7 Implement (Mirror)| Perc +7, Diplo + 10, Intim +8, Esoteric Lore +10, Athl +8. ALL Recall Know +8|Conditions: Icons: ◆◇↺
There is nothing to apologize for DM!
It is how it played out (and how the dice fell). My post certainly wasn't a commentary on your mastering- just an acknowledgment that it was a though fight!
Thorn Goldenoak | Jun 5, 2024, 09:11 am |
| Male Dwarf Gunslinger 3 | HP 43/43 | AC 20 (+2 AC first round of init) | F +10 R +10 W +9 | Perc +9 (dark vision) | Default Exploration: Search | Speed 25ft | hero points 1 | Active Conditions: None
I think it is fine GM! When I runed it, each and every fight was super easy for the team, so the fact that fights get hard is a nice break ;)
GM Watery Soup | Jun 6, 2024, 10:04 am |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
Buzz, any interest in the runestone? If not, Kzem's "I almost died" argument will hold the most water.
Buzz Spriteyear | Jun 6, 2024, 05:24 pm |
Sprite | HP 30/30 AC: 20 | F: +7 R: +10, W: +6 | Perception: +6 (Low-Light) | Default Exploration: Scout |
Nope, the runestone is more beneficial to the others. Buzz will take one in the future if there are extra as his primary weapon are the bombs, he just doesn't have a lot of them so needs to use them sparingly.
Kzem | Jun 24, 2024, 08:46 pm |
Male Orc Thaumaturge - 3 (Hero Points: 1)|HP 45/45|AC 20 (22 Shield)| F +9, R +8, W +7 Implement (Mirror)| Perc +7, Diplo + 10, Intim +8, Esoteric Lore +10, Athl +8. ALL Recall Know +8|Conditions: Icons: ◆◇↺
Guys- sorry for a late reply. I am sans internet until Sunday. I am sorry for the long delay
Beggar So | Jun 24, 2024, 10:13 pm |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
Hero point to the GM for that long conversation! :)
GM Watery Soup | Jun 25, 2024, 09:50 am |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
Kzem wrote:
Guys- sorry for a late reply. I am sans internet until Sunday. I am sorry for the long delay
No problem.
Beggar So wrote:
Hero point to the GM for that long conversation! :)
Hero Point to Grimmylow for having a voice that is annoyingly prominent in my mind. :)
Beggar So | Jul 1, 2024, 07:36 pm |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
Oh, Grimmy, Ulfgar is up in our Q17.
Grimmylow | Jul 2, 2024, 09:15 am |
Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10
Got it this morning.
In the future, I'd really appreciate it if all GM's can have the bad guys run straight to Ulfgar so he doesn't have to waste actions getting to them.
Beggar So | Jul 2, 2024, 10:00 am |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
Grimmylow wrote:
Got it this morning.
In the future, I'd really appreciate it if all GM's can have the bad guys run straight to Ulfgar so he doesn't have to waste actions getting to them.
Where's the fun in that? :)
Grimmylow | Fri, Jul 19, 2024, 07:31 am |
Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10
I have what may be an odd question:
How close are we to being finished?
I only ask because I've rebuilt Grimmylow on paper for my actual PFS character and I'm wondering if it's worth figuring out his 3rd level (since the PFS version is only 2nd) and actually making the changes to this profile.
To be clear, I'm having a blast with this game and these characters and the GM so I'm not hoping we're close.
GM Watery Soup | Fri, Jul 19, 2024, 12:38 pm |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
We are approximately 2/3 of the way through. There's a little bit more in this chapter, and then there's a third chapter. The third chapter is shorter than the first two.
Beggar So | Wed, Jul 24, 2024, 08:06 am |
N Male Human | Hermit | Monk Lvl 3 | ◆◇↺ | HP 47/47 | AC 20 | F/R/W: 9/10/8 | Perc(T) +6 | 35 feet (40 Stoked Flame Stance) | Class DC 18 | Athletics/Acrobatics/Stealth: +8, Nature/Medicine: +6, Desert Lore/Occultism: +5, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
I’m also having a blast with the adventure. Though I’ve been down with the flu since Thursday. If combat breaks out, go ahead and bot me.
GM Watery Soup | Fri, Jul 26, 2024, 09:58 am |
(he/him) | Troubles in Otari | 1-23 | | Icons: ◆◇↺
Buzz Spriteyear wrote:
GM- Are you good with me applying remaster rules to Buzz when it is released. The bomb refills may help his situation of low amount of bombs.
Absolutely.
As a matter of fact, for entirely selfish reasons, I'd prefer that you do:
My -2001 character is an alchemist, and I've been waiting for the rebuild for quite some time. I'm planning on playing the character during Gameday, so I only have a few weeks to digest everything in PC2 after it comes out. :)
Basically, GMing Buzz is all the experience I'm likely to get before having to commit 12 levels of rebuild. hehe I'd love to hear your thought process as you rebuild.
Watery Soup | Monday, 06:54 pm |
The Alchemist, Remastered
So, the changes weren't as extensive as I thought they might be. (This is unfortunate, in my opinion.)
You'll get 4+INT (8) Advanced Alchemy items, and 2+INT (6) Versatile Vials. As a bomber, the versatile vials can be Quick Alchemied into bombs or they can be thrown for direct damage (not sure what that damage is or how it scales - I don't actually have PC2 yet, and AoN isn't updated, I'm just working off of Pathbuilder and Youtube videos). The versatile vials can be replenished at 2 per 10 minutes Exploration, so those are you cantrip-like resource.
Quick Bomber got a buff, so now it's 1 to Draw and Strike, or 1 to Quick Alchemy and Strike, so if you liked Quick Bomber Unremastered you'll like Quick Bomber Remastered.
The thing that will come into play is that Expanded Splash is no longer necessary at level 4 as a math fixer, opening up a class feat.
For my -2001, I ended up retraining a Wizard Dedication at Level 2 to Investigator, and picking up Devise at Level 4. A bunch of skill and general feats were shuffled around because I had selected them inefficiently on the way up, but that's about it. My rebuild was mostly pruning loose ends - I had purchased a ton of formulae (like poisons) hoping they'd be situationally useful, but it turns out that people don't like free poisons, so, whatever. I also bought a ton of backup bombs and elixirs because of the infused reagent shortage, but I could sell those all back.
Grimmylow | 6 hours, 10 minutes ago |
Perc +8 | 25 feet | Spell DC 18 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 3 HP 40/40 | AC: 17 | F +9 R +7 W +10
So far, I've rebuilt Grimmylow, my dwarf ranger and my kholo witch.
Other than the spell casters getting a 1st level feat (which took me forever to confirm) there haven't been a lot of changes, honestly. Grimmylow gets more healing spells, which is nice and some of his spells are better, which is also nice, but it hasn't been a huge restructructuring.
I think my ranger is almost exactly the same except I used the opportunity to change up some of his skills.
The witch may have been the biggest change, but all it's done is make the familiars more useful (while also making them simpler) and made one of the hexes more effective.
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